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codestyle-
Author | SHA1 | Date |
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Vftdan | dfc0870fc1 |
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@ -91,33 +91,33 @@ function loadParts(parts) {
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}
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function fillArrayEyes(item){
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function fillArrayEyes(item) {
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let name = item.name;
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let url = item.url;
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eyes.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArrayBody(item){
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function fillArrayBody(item) {
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let name = item.name;
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let url = item.url;
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let color = item.color;
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body.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArrayMouth(item){
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function fillArrayMouth(item) {
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let name = item.name;
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let url = item.url;
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mouth.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArrayArms(item){
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function fillArrayArms(item) {
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let name = item.name;
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let url = item.url;
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let color = item.color;
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arms.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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function fillArraysArms(){
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function fillArraysArms() {
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for (let i=0; i<arms.length; i++){
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if (arms[i][2] == "blue" || arms[i][2] == ""){
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arms_blue.push(i);
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@ -147,7 +147,7 @@ function fillArraysArms(){
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function onClick_body_next(){
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function onClick_body_next() {
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index_body++;
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if (index_body == body.length) {index_body = 0;} //check if index is too big for the array
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@ -166,7 +166,7 @@ function onClick_body_next(){
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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}
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function onClick_body_prev(){
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function onClick_body_prev() {
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index_body--;
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if (index_body < 0) {index_body = (body.length-1);} //check if index is too big for the array
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@ -185,7 +185,7 @@ function onClick_body_prev(){
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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}
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function onClick_eyes_next(){
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function onClick_eyes_next() {
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index_eyes++;
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if (index_eyes == eyes.length) {index_eyes = 0;} //check if index is too big for the array
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@ -194,7 +194,7 @@ function onClick_eyes_next(){
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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}
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function onClick_eyes_prev(){
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function onClick_eyes_prev() {
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index_eyes--;
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if (index_eyes < 0) {index_eyes = (eyes.length-1);} //check if index is too big for the array
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@ -203,7 +203,7 @@ function onClick_eyes_prev(){
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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}
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function onClick_mouth_next(){
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function onClick_mouth_next() {
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index_mouth++;
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if (index_mouth == mouth.length) {index_mouth = 0;} //check if index is too big for the array
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@ -212,7 +212,7 @@ function onClick_mouth_next(){
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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}
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function onClick_mouth_prev(){
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function onClick_mouth_prev() {
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index_mouth--;
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if (index_mouth < 0) {index_mouth = (mouth.length-1);} //check if index is too big for the array
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@ -221,7 +221,7 @@ function onClick_mouth_prev(){
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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}
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function onClick_arms_next(){
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function onClick_arms_next() {
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index_color++;
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if (body[index_body][2] == "blue"){
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@ -253,7 +253,7 @@ function onClick_arms_next(){
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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}
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function onClick_arms_prev(){
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function onClick_arms_prev() {
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index_color--;
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if (body[index_body][2] == "blue"){
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@ -285,7 +285,7 @@ function onClick_arms_prev(){
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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}
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function randomize(){ //Randomize which parts are shown
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function randomize() { //Randomize which parts are shown
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index_body = Math.floor(Math.random() * body.length);
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index_eyes = Math.floor(Math.random() * eyes.length);
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index_mouth = Math.floor(Math.random() * mouth.length);
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@ -329,7 +329,7 @@ function randomize(){ //Randomize which parts are shown
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arms_name.innerHTML = arms[index_arms][0];
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}
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function exportImage(){ //Export image so it can be saved as one PNG
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function exportImage() { //Export image so it can be saved as one PNG
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let ctx=canvas.getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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