Fixed some inconsistent whitespaces
This commit is contained in:
parent
0a77cdd520
commit
dfc0870fc1
132
neomojimixer.js
132
neomojimixer.js
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@ -45,17 +45,17 @@ const stats = document.getElementById("stats");
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// Loading the JSON and getting all the available parts
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// Loading the JSON and getting all the available parts
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async function getData() {
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async function getData() {
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fetch('./parts.json')
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fetch('./parts.json')
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.then(function(response) {
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.then(function(response) {
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return response.json();
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return response.json();
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})
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})
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.then(function(data) {
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.then(function(data) {
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loadParts(data);
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loadParts(data);
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})
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})
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.catch(function(error) {
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.catch(function(error) {
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console.log('An error occurred:', error);
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console.log('An error occurred:', error);
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});
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});
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}
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}
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function loadParts(parts) {
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function loadParts(parts) {
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@ -64,19 +64,19 @@ function loadParts(parts) {
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parts.type.body.forEach(fillArrayBody);
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parts.type.body.forEach(fillArrayBody);
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parts.type.mouth.forEach(fillArrayMouth);
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parts.type.mouth.forEach(fillArrayMouth);
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parts.type.arms.forEach(fillArrayArms);
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parts.type.arms.forEach(fillArrayArms);
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//find the indexes of each part of the corresponding color and write those into the color arrays
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//find the indexes of each part of the corresponding color and write those into the color arrays
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fillArraysArms();
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fillArraysArms();
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//Randomize initial view
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//Randomize initial view
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randomize();
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randomize();
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//Show little statistic
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//Show little statistic
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var sum = body.length + eyes.length + mouth.length + arms.length;
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var sum = body.length + eyes.length + mouth.length + arms.length;
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var variety = body.length * eyes.length * mouth.length * arms_orange.length;
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var variety = body.length * eyes.length * mouth.length * arms_orange.length;
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stats.innerHTML = "There are " + sum + " Elements available,<br />with " + new Intl.NumberFormat("de-DE").format(variety) + " possible combinations.";
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stats.innerHTML = "There are " + sum + " Elements available,<br />with " + new Intl.NumberFormat("de-DE").format(variety) + " possible combinations.";
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//Activate the buttons after everything is loaded in
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//Activate the buttons after everything is loaded in
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document.getElementById("body_left").disabled = false;
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document.getElementById("body_left").disabled = false;
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document.getElementById("body_right").disabled = false;
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document.getElementById("body_right").disabled = false;
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@ -91,54 +91,54 @@ function loadParts(parts) {
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}
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}
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function fillArrayEyes(item){
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function fillArrayEyes(item) {
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let name = item.name;
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let name = item.name;
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let url = item.url;
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let url = item.url;
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eyes.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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eyes.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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}
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function fillArrayBody(item){
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function fillArrayBody(item) {
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let name = item.name;
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let name = item.name;
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let url = item.url;
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let url = item.url;
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let color = item.color;
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let color = item.color;
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body.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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body.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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}
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function fillArrayMouth(item){
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function fillArrayMouth(item) {
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let name = item.name;
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let name = item.name;
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let url = item.url;
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let url = item.url;
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mouth.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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mouth.push ([name, url]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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}
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function fillArrayArms(item){
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function fillArrayArms(item) {
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let name = item.name;
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let name = item.name;
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let url = item.url;
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let url = item.url;
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let color = item.color;
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let color = item.color;
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arms.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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arms.push ([name, url, color]); //Two dimensional array, Second dimension holds name on index 0 and url at index 1
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}
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}
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function fillArraysArms(){
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function fillArraysArms() {
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for (let i=0; i<arms.length; i++){
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for (let i=0; i<arms.length; i++){
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if (arms[i][2] == "blue" || arms[i][2] == ""){
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if (arms[i][2] == "blue" || arms[i][2] == ""){
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arms_blue.push(i);
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arms_blue.push(i);
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}
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}
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if (arms[i][2] == "lightgrey" || arms[i][2] == ""){
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if (arms[i][2] == "lightgrey" || arms[i][2] == ""){
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arms_lightgrey.push(i);
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arms_lightgrey.push(i);
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}
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}
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if (arms[i][2] == "orange" || arms[i][2] == ""){
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if (arms[i][2] == "orange" || arms[i][2] == ""){
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arms_orange.push(i);
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arms_orange.push(i);
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}
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}
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if (arms[i][2] == "red" || arms[i][2] == ""){
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if (arms[i][2] == "red" || arms[i][2] == ""){
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arms_red.push(i);
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arms_red.push(i);
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}
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}
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if (arms[i][2] == "white" || arms[i][2] == ""){
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if (arms[i][2] == "white" || arms[i][2] == ""){
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arms_white.push(i);
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arms_white.push(i);
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}
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}
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if (arms[i][2] == "yellow" || arms[i][2] == ""){
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if (arms[i][2] == "yellow" || arms[i][2] == ""){
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arms_yellow.push(i);
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arms_yellow.push(i);
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}
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}
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@ -147,18 +147,18 @@ function fillArraysArms(){
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function onClick_body_next(){
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function onClick_body_next() {
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index_body++;
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index_body++;
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if (index_body == body.length) {index_body = 0;} //check if index is too big for the array
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if (index_body == body.length) {index_body = 0;} //check if index is too big for the array
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if (body[index_body][2] == "blue"){index_arms = arms_blue[index_color];}
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if (body[index_body][2] == "blue"){index_arms = arms_blue[index_color];}
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else if (body[index_body][2] == "lightgrey"){index_arms = arms_lightgrey[index_color];}
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else if (body[index_body][2] == "lightgrey"){index_arms = arms_lightgrey[index_color];}
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else if (body[index_body][2] == "orange"){index_arms = arms_orange[index_color];}
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else if (body[index_body][2] == "orange"){index_arms = arms_orange[index_color];}
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else if (body[index_body][2] == "red"){index_arms = arms_red[index_color];}
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else if (body[index_body][2] == "red"){index_arms = arms_red[index_color];}
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else if (body[index_body][2] == "white"){index_arms = arms_white[index_color];}
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else if (body[index_body][2] == "white"){index_arms = arms_white[index_color];}
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else if (body[index_body][2] == "yellow"){index_arms = arms_yellow[index_color];}
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else if (body[index_body][2] == "yellow"){index_arms = arms_yellow[index_color];}
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body_image.src = "." + body[index_body][1]; //Change URL of body picture
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body_image.src = "." + body[index_body][1]; //Change URL of body picture
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body_name.innerHTML = body[index_body][0]; //Change body name in controls
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body_name.innerHTML = body[index_body][0]; //Change body name in controls
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@ -166,18 +166,18 @@ function onClick_body_next(){
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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}
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}
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function onClick_body_prev(){
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function onClick_body_prev() {
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index_body--;
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index_body--;
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if (index_body < 0) {index_body = (body.length-1);} //check if index is too big for the array
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if (index_body < 0) {index_body = (body.length-1);} //check if index is too big for the array
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if (body[index_body][2] == "blue"){index_arms = arms_blue[index_color];}
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if (body[index_body][2] == "blue"){index_arms = arms_blue[index_color];}
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else if (body[index_body][2] == "lightgrey"){index_arms = arms_lightgrey[index_color];}
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else if (body[index_body][2] == "lightgrey"){index_arms = arms_lightgrey[index_color];}
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else if (body[index_body][2] == "orange"){index_arms = arms_orange[index_color];}
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else if (body[index_body][2] == "orange"){index_arms = arms_orange[index_color];}
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else if (body[index_body][2] == "red"){index_arms = arms_red[index_color];}
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else if (body[index_body][2] == "red"){index_arms = arms_red[index_color];}
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else if (body[index_body][2] == "white"){index_arms = arms_white[index_color];}
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else if (body[index_body][2] == "white"){index_arms = arms_white[index_color];}
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else if (body[index_body][2] == "yellow"){index_arms = arms_yellow[index_color];}
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else if (body[index_body][2] == "yellow"){index_arms = arms_yellow[index_color];}
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body_image.src = "." + body[index_body][1]; //Change URL of body picture
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body_image.src = "." + body[index_body][1]; //Change URL of body picture
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body_name.innerHTML = body[index_body][0]; //Change body name in controls
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body_name.innerHTML = body[index_body][0]; //Change body name in controls
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@ -185,45 +185,45 @@ function onClick_body_prev(){
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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arms_name.innerHTML = arms[index_arms][0]; //Change arms name in controls
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}
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}
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function onClick_eyes_next(){
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function onClick_eyes_next() {
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index_eyes++;
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index_eyes++;
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if (index_eyes == eyes.length) {index_eyes = 0;} //check if index is too big for the array
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if (index_eyes == eyes.length) {index_eyes = 0;} //check if index is too big for the array
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eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
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eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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}
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}
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function onClick_eyes_prev(){
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function onClick_eyes_prev() {
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index_eyes--;
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index_eyes--;
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if (index_eyes < 0) {index_eyes = (eyes.length-1);} //check if index is too big for the array
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if (index_eyes < 0) {index_eyes = (eyes.length-1);} //check if index is too big for the array
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eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
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eyes_image.src = "." + eyes[index_eyes][1]; //Change URL of picture
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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eyes_name.innerHTML = eyes[index_eyes][0]; //Change name in controls
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}
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}
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function onClick_mouth_next(){
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function onClick_mouth_next() {
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index_mouth++;
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index_mouth++;
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if (index_mouth == mouth.length) {index_mouth = 0;} //check if index is too big for the array
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if (index_mouth == mouth.length) {index_mouth = 0;} //check if index is too big for the array
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mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
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mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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}
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}
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function onClick_mouth_prev(){
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function onClick_mouth_prev() {
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index_mouth--;
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index_mouth--;
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if (index_mouth < 0) {index_mouth = (mouth.length-1);} //check if index is too big for the array
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if (index_mouth < 0) {index_mouth = (mouth.length-1);} //check if index is too big for the array
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mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
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mouth_image.src = "." + mouth[index_mouth][1]; //Change URL of picture
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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mouth_name.innerHTML = mouth[index_mouth][0]; //Change name in controls
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}
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}
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function onClick_arms_next(){
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function onClick_arms_next() {
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index_color++;
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index_color++;
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if (body[index_body][2] == "blue"){
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if (body[index_body][2] == "blue"){
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if (index_color == arms_blue.length) {index_color = 0;}
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if (index_color == arms_blue.length) {index_color = 0;}
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index_arms = arms_blue[index_color];
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index_arms = arms_blue[index_color];
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@ -247,15 +247,15 @@ function onClick_arms_next(){
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else if (body[index_body][2] == "yellow"){
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else if (body[index_body][2] == "yellow"){
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if (index_color == arms_yellow.length) {index_color = 0;}
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if (index_color == arms_yellow.length) {index_color = 0;}
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index_arms = arms_yellow[index_color];
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index_arms = arms_yellow[index_color];
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}
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}
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arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
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arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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}
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}
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function onClick_arms_prev(){
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function onClick_arms_prev() {
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index_color--;
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index_color--;
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if (body[index_body][2] == "blue"){
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if (body[index_body][2] == "blue"){
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if (index_color < 0) {index_color = arms_blue.length-1;}
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if (index_color < 0) {index_color = arms_blue.length-1;}
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index_arms = arms_blue[index_color];
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index_arms = arms_blue[index_color];
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@ -279,18 +279,18 @@ function onClick_arms_prev(){
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else if (body[index_body][2] == "yellow"){
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else if (body[index_body][2] == "yellow"){
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if (index_color < 0) {index_color = arms_yellow.length-1;}
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if (index_color < 0) {index_color = arms_yellow.length-1;}
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index_arms = arms_yellow[index_color];
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index_arms = arms_yellow[index_color];
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}
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}
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arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
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arms_image.src = "." + arms[index_arms][1]; //Change URL of picture
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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arms_name.innerHTML = arms[index_arms][0]; //Change name in controls
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}
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}
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function randomize(){ //Randomize which parts are shown
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function randomize() { //Randomize which parts are shown
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index_body = Math.floor(Math.random() * body.length);
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index_body = Math.floor(Math.random() * body.length);
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index_eyes = Math.floor(Math.random() * eyes.length);
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index_eyes = Math.floor(Math.random() * eyes.length);
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index_mouth = Math.floor(Math.random() * mouth.length);
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index_mouth = Math.floor(Math.random() * mouth.length);
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index_arms = 0;
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index_arms = 0;
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//Determine what color the body has and chose the arms color in the same way
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//Determine what color the body has and chose the arms color in the same way
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//Basically it does a random on the arms array and returns an index number with the right color for that body
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//Basically it does a random on the arms array and returns an index number with the right color for that body
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if (body[index_body][2] == "blue"){
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if (body[index_body][2] == "blue"){
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@ -317,30 +317,30 @@ function randomize(){ //Randomize which parts are shown
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index_color = Math.floor(Math.random() * arms_yellow.length)
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index_color = Math.floor(Math.random() * arms_yellow.length)
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index_arms = arms_yellow[index_color];
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index_arms = arms_yellow[index_color];
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}
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}
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body_image.src = "." + body[index_body][1];
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body_image.src = "." + body[index_body][1];
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eyes_image.src = "." + eyes[index_eyes][1];
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eyes_image.src = "." + eyes[index_eyes][1];
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mouth_image.src = "." + mouth[index_mouth][1];
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mouth_image.src = "." + mouth[index_mouth][1];
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arms_image.src = "." + arms[index_arms][1];
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arms_image.src = "." + arms[index_arms][1];
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body_name.innerHTML = body[index_body][0];
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body_name.innerHTML = body[index_body][0];
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eyes_name.innerHTML = eyes[index_eyes][0];
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eyes_name.innerHTML = eyes[index_eyes][0];
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mouth_name.innerHTML = mouth[index_mouth][0];
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mouth_name.innerHTML = mouth[index_mouth][0];
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arms_name.innerHTML = arms[index_arms][0];
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arms_name.innerHTML = arms[index_arms][0];
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}
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}
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function exportImage(){ //Export image so it can be saved as one PNG
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function exportImage() { //Export image so it can be saved as one PNG
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let ctx=canvas.getContext("2d");
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let ctx=canvas.getContext("2d");
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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neomoji_name.value = body[index_body][0] + "_" + eyes[index_eyes][0] + "_" + mouth[index_mouth][0] + "_" + arms[index_arms][0]; //Set name for the emoji to use as the image name and to show as shortcode
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neomoji_name.value = body[index_body][0] + "_" + eyes[index_eyes][0] + "_" + mouth[index_mouth][0] + "_" + arms[index_arms][0]; //Set name for the emoji to use as the image name and to show as shortcode
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let body_export = new Image();
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let body_export = new Image();
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let eyes_export = new Image();
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let eyes_export = new Image();
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let mouth_export = new Image();
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let mouth_export = new Image();
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let arms_export = new Image();
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let arms_export = new Image();
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body_export.src = "." + body[index_body][1];
|
body_export.src = "." + body[index_body][1];
|
||||||
body_export.onload = function() {
|
body_export.onload = function() {
|
||||||
ctx.drawImage(body_export, 0, 0, 256, 256);
|
ctx.drawImage(body_export, 0, 0, 256, 256);
|
||||||
|
@ -359,7 +359,7 @@ function exportImage(){ //Export image so it can be saved as one PNG
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
export_img.hidden = false;
|
export_img.hidden = false;
|
||||||
neomoji_name.hidden = false;
|
neomoji_name.hidden = false;
|
||||||
document.getElementById("exportSaveMessage").hidden = false;
|
document.getElementById("exportSaveMessage").hidden = false;
|
||||||
|
@ -367,4 +367,4 @@ function exportImage(){ //Export image so it can be saved as one PNG
|
||||||
|
|
||||||
//Main Programm
|
//Main Programm
|
||||||
document.getElementById("noJSmessage").hidden = true;
|
document.getElementById("noJSmessage").hidden = true;
|
||||||
getData();
|
getData();
|
||||||
|
|
Loading…
Reference in New Issue